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UX / UI DESIGN BRAND + WEB IN PROGRESS

Amun.

Protection services, sold on trust. Replace this with one or two sentences stating the problem in plain language and the outcome. It is the only paragraph most visitors will read, so it should stand on its own.

role
Lead UX & UI designer
timeline
8 weeks
team
Solo, with a developer
tools
Figma, FigJam
HERO IMAGE — 16:9

Caption: what the reader is looking at.

01

The problem

What was actually going wrong, for whom, and how you know. Name the evidence: what you heard in interviews, what the analytics showed, where people gave up. Resist describing the solution here.

A short verbatim quote from a real user that makes the problem impossible to argue with.

— participant 4, first round of interviews
02

What I found

How you looked into it, and the two or three findings that changed the direction of the work. Findings, not activities. Nobody needs to know you made an affinity map unless it changed your mind about something.

00%

What this number measured and why it mattered.

00

A second figure, or cut this card if you only have one.

03

The decisions

This is the section that earns the site's thesis. For each meaningful call, say what you chose, what you gave up, and why. Duplicate the block below per decision.

decision 01

A short, declarative statement of what you decided.

The reasoning, the option you rejected, and what it cost. Two or three sentences is plenty.

SCREEN / BEFORE-AFTER
decision 02

The second call you had to make.

The reasoning, the option you rejected, and what it cost.

SCREEN / BEFORE-AFTER
04

Where it landed

What shipped, and what changed as a result. If you have numbers, use them. If you don't, say what you observed and be honest that it's qualitative. Then: what you'd do differently, and what you're still unsure about. That paragraph is worth more to a hiring manager than another screenshot.

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