One brand, two platform languages
The content and identity stayed consistent. The interface language changed with the platform.
iOS uses SF Pro, softer containers, and more generous edge spacing.
Android uses Roboto, stronger blocks, depth, and color to create a more structured hierarchy.
These are design interpretations informed by each platform, not claims about universal iOS or Android rules.
Both versions are compared side by side below.


Make it feel connected to Smite
Gold and blue borrow from Smite’s visual world, helping the companion app feel connected to the game without simply reproducing its interface.
SmiteForge then uses its own typography, containers, spacing, and interaction patterns to create a distinct product system.
SmiteForge references visual content from the Smite universe sourced from public fan and wiki material. I do not own this content. Original icons shown in the project are my own designs.
Testing changed the interface
Testing surfaced two real problems. Each led to a specific change.
- Players couldn’t immediately tell what SmiteForge was for.
- Added a short onboarding sequence that introduces the product before players enter the main interface.
- Logged-out players reached the save flow without realizing an account was required.
- Made the account requirement explicit at the moment of saving, with clear Log In and Sign Up paths.
Both fixes appear in the platform comparison below: onboarding first, followed by the account-gated Save Build flow.
















